Works
Ana 2 Ultra
Creative Director, Designer
See how I directed adding UX functionality to Ana 2 Ultra allowing UI changes as users cycle through a collection of original sounds; matching each new sound pack with a unique UI design.
FG-2A
Creative Director, UX Designer
Slate Digital set out to recreate one of the most popular pieces of analog audio hardware from the 60’s, Teletronix’s LA-2A. Inspired by the original hardware and visual motifs from the era, our team successfully rose to the challenge.
Project Dance
(Snapchat + Verizon)
UX Director, Culture Director
I led the UX design for Snap Inc.’s debut off-platform game, a music and rhythm experience seamlessly integrated with Snapchat, enhancing the expressive possibilities of Bitmojis.
Emily in Paris
UX Director, UI Designer
I led design of an immersive Emily In Paris mobile game for fans to step into Emily's world as her newest intern and have thrilling adventures with beloved characters.
Rage Rally
UX/UI Designer, Game Designer
I led UX & Game design to craft an intense Hot Wheels Monster Truck game, blending top-tier mechanics for young thrill-seekers and truck enthusiasts.
Infinity EQ
Creative Director, UI & Graphic Designer
See how Infinity EQ's design transformed into an inspiring blend of narrative and visuals, drawing from psychology to captivate music enthusiasts.
Audio Preset System
UX Designer
A user-friendly visual reference system to seamlessly integrate a library of pre-defined settings — flexible enough to fit their entire plugin ecosystem.