2020 - 2021
While the concept of Autotune has been around for a significant amount of time, not a single developer has successfully made notable or significant user workflow innovations. How could we innovate on a music production standard that’s been recreated dozens of times for over 2 decades? I led UX design and a multidisciplinary team to discover and design innovative workflow opportunities and feedback loops that focus on usability regardless of music theory or production knowledge.
My Role
Responsible for user research, feature design, user experience, prototyping, discovery, ideation, interaction design, product branding, web design
Team
Jordan, Co-Creative Director
Chris, Production
Thanos, Product
Daniel, Visual Design / 3D
I led competitive research of Antares’ Autotune and its most successful competitor to hit the market within the 10 years. I also included other vocal effect plugins to understand what innovation were happening within the product space in general. We noted features, workflow improvements, visualizations, accessibility, ease of use for novices, and UI design for over 15 products culminating in very thorough report that was shared within the design team through internal team presentations. We reviewed our findings, noting where several competitor products had similar friction points for users and where workflow improvements could be iterated on.
Following feature refinement, I led wire framing for the plugin. We explored diverse feature placements, balancing form and layout intricacies within the GUI. Our aim was to maintain digital signal processing (DSP) control hierarchy and signal flow while ensuring visual distinctiveness. Above all, we prioritized navigational intuitiveness. We conducted over 50 layout experiments before landing on the final iteration.
MetaTune was released in Fall of 2021 receiving rave reviews for it’s intuitive graphic interface, calling it “super-easy to use” and having UX features that are a “nice touch”. Subscriptions and customer acquisitions saw a dramatic spike in the weeks following the release.
Reviews
Sound On Sound
GearSpace
MetaTune was a crucial part of Slate Digital's deliberate strategy to engage younger producers. In my role as Creative Director, I viewed MetaTune as a unique opportunity not only to enhance an already legendary utility but also to resonate with modern producers by highlighting the creative potential of automatic tuners.
Among the various project elements, the visualizer was particularly exciting to work on. We recognized that setting MetaTune apart would require more than just improving workflows; it would involve creating a strong emotional connection with our audience. Our objective was to focus on something that would inspire and captivate users, aligning with the creative and cool essence of the music they aimed to produce.
MetaTune was one giant professional and life lesson where I gained valuable insights into team dynamics. Our development team, primarily located in France (including the CTO I directly reported to), outnumbered our Los Angeles-based UX/UI team 5/1. This unique setup led to a specific feedback and development cycle. My team and I would iterate, prototype, and meticulously document our UX and UI advancements before passing them on for review and development. The importance of precise documentation became evident, as any questions, concerns, or comments could potentially disrupt the French development team's work — potentially losing days of working hour. This experience sharpened my communication skills with top developers and stakeholders.
This situation also emphasized the critical aspect of effective documentation management and communication. Shortly after assuming the role of Creative Director, I introduced Figma to both our UX and development teams, revolutionizing our collaborative efforts and significantly improving project efficiency within MetaTune.